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- A. Phelps
- Golisano College of Computing and Information Sciences
- Rochester Institute of Technology
- amp@it.rit.edu andysgi.rit.edu
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- Traditional Computing
- Game Engine Engineering
- Programming / Compilers
- Graphics and Display
- Memory Management
- Sound Engines
- Artificial Intelligence
- Networking
- Database Representation
- User Interface Design
- Custom Input Hardware
- Non-Traditional Challenges
- Dealing with Artists
- Dealing with Writers
- Dealing with Musicians
- Playability
- Marketing & Publishing
- Player Communities
- Online reputation and trust
- “THE FUN FACTOR”
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- Available to IT, CS, SE
- Some involvement with CIAS / Multi-Disciplinary Studies
- Students all have varying backgrounds
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- WHAT WE DO
- Prepare students for work in the games industry.
- Reduce the need for ‘on the job’ retraining immediately on hire
- Produce well-rounded students capable of working with a game production
team.
- WHAT WE DON’T DO
- Play games all day
- Give less than 200% engineering effort
- Ignore relationships with formal theory in IT/CS/SE
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- Mega Monkey Mayhem [ M3 ]
- Independent Games Festival ‘03
- Coursework from IT and CS
- Worked with J Bayliss for completion
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- Shooters and SHMUPS
- Dave Parks [ left ]
- Aaron Cloutier [ right ]
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8
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- Natural Effect Simulation
- L-System Explosion Trees
- Lighting and Rendering
- Cg from Shockwave3D
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- War-sims?
- Addictive content?
- Repetitive Reproductions of Real-World Violence?
- Sexually explicit or exploitative material?
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- Older Gamers Are Now the Norm!
- 76% of online game-players are over 18
- 81% of US Game Purchases are made by an adult
- Do adults really know what they are buying?
- Are games the babysitters of 200X?
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- Do game companies have an ethical responsibility to produce less violent
and/or less addictive content?
- - to my graduate class in History
of Electronic Entertainment
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- NO!
- Not one response said that game companies had any ethical or moral
responsibility.
- Interesting thread on GotGame?
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- Columbine H.S.
- Ohio slaying and GTA
- EverCRACK and Shawn Woolley
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- Personal Responsibility?
- The Right of Free Speech?
- Capitalism Defined?
- Inability to take responsibility for societal repercussions of message?
- Inability to see corporate responsibility as anything other than
shareholder profits?
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- Almost none – check out the ‘serious games’ listserv, and writings by
Amy Jo Kim
- Popular spin and media frenzy in place of fact and scientific method
- The only proven measures for game exposure involve hand-eye coordination
and repetitive manual dexterity.
There is *very* little social science literature at present.
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- Contact Professor Phelps
- amp@it.rit.edu
- http://andysgi.rit.edu [ student work and gaming concentration info – START
HERE ]
- http://www.corante.com/gotgame/ [ blog ]
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