Notes
Slide Show
Outline
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Ethical Dilemmas in Developing Video Game Content
  • A. Phelps
  • Golisano College of Computing and Information Sciences
  • Rochester Institute of Technology
  • amp@it.rit.edu  andysgi.rit.edu
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Issues in Game Development
  • Traditional Computing


  • Game Engine Engineering
  • Programming / Compilers
  • Graphics and Display
  • Memory Management
  • Sound Engines
  • Artificial Intelligence
  • Networking
  • Database Representation
  • User Interface Design
  • Custom Input Hardware
  • Non-Traditional Challenges


  • Dealing with Artists
  • Dealing with Writers
  • Dealing with Musicians
  • Playability
  • Marketing & Publishing
  • Player Communities
  • Online reputation and trust


  • “THE FUN FACTOR”
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The “Game Programming Concentration”
  • Available to IT, CS, SE
  • Some involvement with CIAS / Multi-Disciplinary Studies
  • Students all have varying backgrounds
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The Educational Mission
  •     WHAT WE DO
  • Prepare students for work in the games industry.
  • Reduce the need for ‘on the job’ retraining immediately on hire
  • Produce well-rounded students capable of working with a game production team.
  •     WHAT WE DON’T DO
  • Play games all day
  • Give less than 200% engineering effort
  • Ignore relationships with formal theory in IT/CS/SE



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Student Games
  • Mega Monkey Mayhem [ M3 ]








  • Independent Games Festival ‘03
  • Coursework from IT and CS
  • Worked with J Bayliss for completion
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Student Games
  • Shooters and SHMUPS










  • Dave Parks [ left ]
  • Aaron Cloutier [ right ]
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Student Games
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Games Related Projects
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Research in Game Effects
  • Natural Effect Simulation
  •  L-System Explosion Trees
  •  Lighting and Rendering
  •  Cg from Shockwave3D
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Games Related Projects


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But *what* do we build?
  • War-sims?
  • Addictive content?
  • Repetitive Reproductions of Real-World Violence?
  • Sexually explicit or exploitative material?




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Who do we build it for?
  • Older Gamers Are Now the Norm!
  • 76% of online game-players are over 18
  • 81% of US Game Purchases are made by an adult
  • Do adults really know what they are buying?
  • Are games the babysitters of 200X?
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The Magic Question
  • Do game companies have an ethical responsibility to produce less violent and/or less addictive content?
  • - to my graduate class in History   of Electronic Entertainment
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The Response
  • NO!


  • Not one response said that game companies had any ethical or moral responsibility.


  • Interesting thread on GotGame?
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Differential with Society
  • Columbine H.S.
  • Ohio slaying and GTA
  • EverCRACK and Shawn Woolley
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But isn’t that just…
  • Personal Responsibility?
  • The Right of Free Speech?
  • Capitalism Defined?


  • Inability to take responsibility for societal repercussions of message?
  • Inability to see corporate responsibility as anything other than shareholder profits?
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“Real” Research?
  • Almost none – check out the ‘serious games’ listserv, and writings by Amy Jo Kim
  • Popular spin and media frenzy in place of fact and scientific method


  • The only proven measures for game exposure involve hand-eye coordination and repetitive manual dexterity.  There is *very* little social science literature at present.


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Questions, Contact, & Discussion
  • Contact Professor Phelps




  • amp@it.rit.edu
  • http://andysgi.rit.edu [ student work and gaming concentration info – START HERE ]
  • http://www.corante.com/gotgame/ [ blog ]